You can also Duplicate any part of a mesh with Shift + D. You can cut something totally free from the rest. The Rip tool is basically a scalpel that lets you slice meshes apart with great precision. You can hit Y to use the actual Split tool command it will sever the geometry binding of your selection from the rest of the mesh, allowing you to pull it away cleanly without bothering the rest of the shape. If you don't need to separate the mesh into two different object layers, here are some alternative ways to break a primitive down: ![]() ![]() ![]() When modeling in Blender, you might just need a handle or some sort of seam with which to control the shape that you're designing. There are other ways of rendering two parts of the same object or mesh asunder.
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